Author Archive for SFXsource

How to Clean Up Sound Effects by Removing Low-end Noise

by SFXsource

The audio side of video is often not well recorded due to small production budgets and short time frames. Therefore, during post-production, producers can be assaulted by a series of previous sonic missteps. An annoying rumble or hum in the low end is a common problem in audio recorded for video.

Certainly many of the software plugins on the market that filter out noise work very well. Though, under a tight deadline, it may prove impossible to seek out, purchase, and learn the functions of whatever new plugins you may find. As an easy alternative, use the standard eq and reverb plugins provided in your video or audio software.

Use these procedures in tandem with your default plugins to help rid your audio recording of unnecessary and distracting noise:

Use a Single Band EQ first to cut out the unwanted rumble. A single band EQ will filter out all audio above or below a specified frequency. You can cut out, for example, all frequencies below 80 Hz in order to erase much of the rumble, which occurs at 60 Hz, without harming dialog tracks.

Second, use a Parametric EQ to “notch” targeted areas by using a very small width of the sound spectrum to decrease a specific tone and its octaves, such as 60 Hz, 120 Hz, and 240 Hz. By targeting only small areas of sound one hopes to rid the offensive noise while preserving the surrounding frequencies.

Third, use a Parametric EQ to boost the desired audio slightly. By doing so, it will be prominent over the noise and take the listeners attention away from the unwanted hum. For example, boost a bit at 5 Khz to raise the human voice over a low hum.

Fourth, after cutting out the lower end, a bit of reverb can be used on the mix. Such an effect can wash over and warm up a “tin can” feel that might come from taking out the bottom end.

While the above tips are very basic and will not by any means eliminate the problems of poorly recorded audio, they will definitely improve the sound of a poor recording when the dialog and hum are vying for the listener’s ear.

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Tips on Making a Sound Effects Library

by SFXsource

Due to the increase in video editing and viewing, sound effects have become an in-demand product. As a result, many sound designers may find it worthwhile to build a sound effects library from their recordings in order to make extra money. The following tips give an overview of the steps involved in making a useful library to sell online.

1. Using a mobile hand-held digital recorder, record a huge variety of 48k sample rate single hits and ambiances of all possible types.

2. Using a digital audio workstation (DAW) edit, eq, filter, and normalize these recordings to amp up the volume and take out nasty noises and frequencies.

3. Mix distinct stereo .wav files at 48k 24bit sample rates if possible.

4. As you bounce each file, name them with consistent SKU numbers with three unique letters followed by 5 digits such as AOS00001 Dog Bark 1, AOS00002 Bird Chirp 1 and so on.

5. Make an excel sheet that includes file name, categories, sub-categories, SKU numbers, length, descriptions, keywords, and pricing.

6. Once you have your excel information and .wav files, consider converting the .wavs to both .aiffs for Mac users and .mp3s for web use, making sure that all .mp3s are based on a 44.1k sample rate.

In order to earn several hundred dollars or more per month make sure to create several thousand sound effects. Seek out as many online stores as possible who are willing to license your library online. With a few emails, you should be able to access 10 or more online shops who are ready to market and license your sounds.

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How to Create a Sound Effects Library

by SFXsource

Due to the increase in video editing and viewing, sound effects have become an in-demand product. As a result, many sound designers may find it worthwhile to build a sound effects library from their recordings in order to make extra money. The following tips give an overview of the steps involved in making a useful library to sell online.

1. Using a mobile hand-held digital recorder, record a huge variety of 48k sample rate single hits and ambiances of all possible types.

2. Using a digital audio workstation (DAW) edit, eq, filter, and normalize these recordings to amp up the volume and take out nasty noises and frequencies.

3. Create stereo 48k 24bit products if possible as distinct .wav files.

4. Name each file as you mix them down with three-letter, five-digit, SKU numbers such as SFX00001 CarHonk1, SFX00002 CatMeow2, etc.

5. Make an excel sheet that includes file name, categories, sub-categories, SKU numbers, length, descriptions, keywords, and pricing.

6. Once you have your excel information and .wav files, consider converting the .wavs to both .aiffs for Mac users and .mp3s for web use, making sure that all .mp3s are based on a 44.1k sample rate.

While any number of sound effects can be considered a library, no matter how small, aim for several thousand to generate enough hits and sales to make a financial impact on your life. Seek out as many online distributors as possible. With a little effort, one can find at least 10 to 15 online stores willing to host and market your products.

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Advice on Editing Sound Effects for Sound Effect Libraries

by SFXsource

Once you have recorded a large amount of material intended to be used as sound effects, the next step in creating a sound effect library is to edit this raw audio. You will need an audio editing software that will allow you to cut, fade in/out, normalize, and eq your tracks. There are many professional digital audio workstations (DAWs) out there for purchase and also several useful freewares easily found on the internet.

Open your audio software and import all of your new raw .wav recordings. Take a large batch of 40 or so .wav files to import and solo each track, thus muting the others, as you work on each file one by one, though you may of course choose the less efficient method of importing one at a time. At this point you can begin editing your recordings and then mix them into finished sound effect products. The advice that follows provides useful information on creating the most valuable sound effects possible from you .wav recordings.

1. First, normalize each track before editing it. This function increases the highest existing amplitude of the .wav file to the highest possible amplitude, meaning simply that it makes the .wav files as loud as possible.

2. Second, use eq to cut out any unnecessary frequencies that may interfere with the quality of your sound. For example, you may have a recording of a bird chirp which also has an outside air conditioning unit humming mixed into the sound. To fix this problem, you can cut out all frequencies below 2,000 Hz which will take out the AC but keep the bird’s higher tones.

3. When your sound is normalized and cleaned up with eq find a clean beginning point to the sound and either create a fade-out or more desirably let the natural reverb ring out for 1-2 seconds.

4. Create a stereo 48k 24bit .wav file of your recording for video editing purposes. This quality of file is highly valued by individuals and libraries that license sound effects and will earn good money.

5. In order to increase your amount of products make as many versions of each recording as possible. For example, if a recording has a cat meowing 25 times, make sound effects with one meow, two meows, 5 meows, 8 meows etc. while changing up the combination of meows. This process will easily give you 50 or more sound effects from one sequence of cat meows.

6. You can further increase your number of effects by using pitch shift or other filters on each sound sample. For instance, the sound of a stream can be pitch shifted up to make it sound lighter and less tumultuous and pitch shifted down to make it sound larger and deeper.

A little knowledge of the ins and outs of audio editing combined with the above tips will allow you to easily create professional sounding effects that can be licensed time and time again by multi-media editors and producers.

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Cataloging Tips for Sound Effects

by SFXsource

Associating data with your finished sound effects products is the final step before submitting your material to sound distributors. This data, called metadata, offers interested buyers information on each sound in your library. Details about the seven main types of metadata to be used when cataloging your sound effects follow.

First, it is important to choose the correct format for creating your metadata document. Generally an .xls project is the best way to organize your library using each sound as a row and each category as a column. Such a document allows for easy sorting and searching according to type, time length, or SKU number.

1. The Main Category column should contain broad categories such as Ambiences, Animal, Human, Transportation. Try to be as efficient in their use as possible in order to maintain a logical order to your library from the start.

3. The next main type of metadata, the Sub-Category, is intended to splice up each main category more specifically such as Tools: Hammers, Tools:Saws, Tools:Screwdrivers.

3. For excellent organization from the beginning, create a SKU number for each sound sample as you make then that begins with three unique letters, such as a personal acronym, and 5 digits like SFX00001_CarHonk. The sample which follows will begin with SFX00002 and so on giving each product a unique name. This SKU method is superior to alphabetical organization, especially if you record multiple versions of bird chirps, for example, over a number of years.

4. The Title is a friendly title to be displayed for the potential licensee such as Dog Bark 1.

5. Since shorter sound effects are generally worth less than longer sound effects it is important to include the Time Length in your metadata so that interested clients know the length of each sample they might license.

6. Track info stipulates whether the sample is stereo or mono as well as the sample rate, bit rate , and file type such as Stereo 48k 24bit .wav which informs the licensee about the quality of the sample.

7. One of the main ways that clients find your sounds will be by searching for keywords and thus your Keyword category is very important. Plurals of the sound, related sounds, phrases that include the sound, and misspellings can all help your sounds be found such as car, cars, vehicle, vehicles, car driving, driving a car, kar, kars.

Once you have successfully cataloged your sound effects with organized metadata you are ready to submit your sounds to online sound effect libraries for licensing and profit.

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The Ins and Outs of Sound Effect Cataloging

by SFXsource

Once you have recorded a large amount of raw material and then edited this material into a batch of finished sound effects it is time to associate data with these products so that you can submit your library to distributors. This data is generally called metadata and gives potential licensees information on pertinent characteristics of each sound in your library. Main categories of data that have proven to be useful in my own catalog are discussed below.

Finding the right format is the first step in creating your metadata document. The most frequently requested format for metadata is an .xls file with categories in columns and individual sounds in rows. Searching through your sounds according to File Name, or Time Length will be very easy if you use this type of format.

1. The Main Category column should contain broad categories such as Ambiences, Animal, Human, Transportation. Try to be as efficient in their use as possible in order to maintain a logical order to your library from the start.

3. The next main type of metadata, the Sub-Category, is intended to splice up each main category more specifically such as Tools: Hammers, Tools:Saws, Tools:Screwdrivers.

3. If you associate a SKU number of three letters unique to you, such as your initials, and five digits such as SFX00001_DogBark with each sound effect upon their creation your sounds will be perfectly organized. The sound to follow the above example would begin with SFX00002 and so on which assigns a totally unique identity to each sound. This numbering system alleviates confusion in the future should you have multiple Dog Barks and only organize them alphabetically.

4. The Title is a friendly title to be displayed for the potential licensee such as Dog Bark 1.

5. Since shorter sound effects are generally worth less than longer sound effects it is important to include the Time Length in your metadata so that interested clients know the length of each sample they might license.

6. The quality of each sample is given by stating the Track Info which includes stereo/mono information, the sample rate, the bit rate, and file type such as Mono 44.1k 16 bit Stereo .wav.

7. One of the main ways that clients find your sounds will be by searching for keywords and thus your Keyword category is very important. Plurals of the sound, related sounds, phrases that include the sound, and misspellings can all help your sounds be found such as car, cars, vehicle, vehicles, car driving, driving a car, kar, kars.

The next step after cataloging your sounds according to the above seven steps is submission to online distributors for sale of licensing rights.

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How to Catalog Sound Effects for Sound Libraries

by SFXsource

The final step in organizing sound effects for submission to a sound effect library is pairing different types of data with each sound. This metadata, as it is called, lets prospective clients in on specific details concerning each sound. The seven most useful categories of metadata to be included in your sound effect catalog are listed below.

Finding the right format is the first step in creating your metadata document. The most frequently requested format for metadata is an .xls file with categories in columns and individual sounds in rows. Searching through your sounds according to File Name, or Time Length will be very easy if you use this type of format.

1. The first column should be title Main Category and should broadly include categories such as Amusement and Games, Home and Office, and Web Buttons. Minimalism in choosing main categories is the best means of having a tightly organized library right off the bat.

2. The Sub-Category column is meant to break down each main category into various elements such as Animals:Birds, Animals:Dogs, Animals:Pigs etc.

3. Assigning a SKU number that begins with three unique letters, such as your company’s initials, and five digits such as SFX00001_BirdChirp as you make them will add immediate organization to your library. The next sound should begin with SFX00002 etc. allowing each sound to be completely unique in title. This sort of numbered titling eases future confusion should you end you with 50 dog barks organized alphabetically.

4. The Title is a friendly title to be displayed for the potential licensee such as Dog Bark 1.

5. A simple but significant bit of metadata is Time Length since long sound effects are usually priced higher than shorter sound effects and the buyer deserves to know how much sound they are getting for their money.

6. Information under Track Info can be written, for example, as 48k 16bit Mono .wav which specifies the quality of each sample by providing the sample rate, bit rate, mono/stereo info, and file type.

7. One of the main ways that clients find your sounds will be by searching for keywords and thus your Keyword category is very important. Plurals of the sound, related sounds, phrases that include the sound, and misspellings can all help your sounds be found such as car, cars, vehicle, vehicles, car driving, driving a car, kar, kars.

The next step after cataloging your sounds according to the above seven steps is submission to online distributors for sale of licensing rights.

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Advice on Recording Sound Effects for a Sound Effect Library

by SFXsource

One first needs a professional quality recorder in order to record sound effects that can be good enough to be used personally or professionally. Though there are many expensive options, a handheld $150 to $400 digital recorder no larger than a small digital camera will provide professional quality .wav files. Furthermore, many of these units accommodate up to 4 gigs of recorded audio with the use of a flash card and utilize a simple drag and drop method for saving the .wav files via a USB connection.

Since video has a 48k sample rate then sound effects supplied for video need to be 48k, not the standard 44.1k used for CDS, so any recorder you purchase must be able to record up to 48k quality. If you have a library of 44.1k these samples always have to be up-converted by a video editor and their quality can be compromise. Therefore, do yourself the favor of recording at 48k and you will have a more valuable and usable sound effect collection.

There are two basic types of sound effects that you will be recording: “hits” and “ambiences.” Hits are single short sonic events such as a slap, gun shot, or dog bark. Ambiences are longer background elements such as ocean waves, restaurant environments, or playground noises.

In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you’d like to record or stalking the neighbor’s dog for that perfect dog bark.

Recording sounds is simply a matter of pressing record on your digital recorder. Although, it is advised to keep the following points in mind as you record since they will make your work more productive and fruitful.

1. When you record you want to have the loudest signal possible without clipping the microphone, called recording as “hot” as possible. If you notice a small red LED light lighting up during your recording then you need to pull back from the sound because your incoming signal is too loud. The goal is to avoid distortion but capture the strongest sound possible.

2. Very loud sounds such as explosions or loud cheering requires that you purchase a 10dB pad which will allow you to record high volumes. This sort of pad lowers strong signals by 10dB and can be bought on the web for $20.

3. Try to keep background noises at a minimum but don’t be too obsessive over a “pure” recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the “perfect” recording environment.

4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.

5. Music from live performances and loudspeakers must remain out of your recordings. If you accidentally include such music in the background of your ambiences it will make your recordings useless. Selling and using sound effects with such music is a violation of copyright law since that music itself is copyrighted.

These tips are simple and meant to point an aspiring sound effect artist in the right direction toward the creation of a sound effect library for use or for sale online. Future articles will discuss the process of editing, categorizing, and marketing these raw recordings.

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